ToC of Chapter 1

Computer Networks and the Internet

  1. What is the Internet?

  2. What is a Protocol?

    1. A Human Analogy

    2. Network Protocols

  3. The Network Edge

    1. End Systems, Clients, and Servers

    2. Connectionless and Connection-Oriented Services

    3. References

  4. The Network Core

    1. Circuit Switching, Packet Switching and Message

    2. Routing in Data Networks

    1. Tracing Routes in the Internet

    2. Interactive Java Applet: Message Switching & Packet Switching

  5. Access Networks and Physical Media

    1. Access Networks

    2. Physical Media

    3. References

  6. Delay and Loss in Packet-Switched Networks

  7. Protocol Layers and Their Service Models

    1. The Internet Protocol Stack

    2. Network Entities and Layers

    3. References

  8. Internet Backbones, NAPs and ISPs

  9. A Brief History of Computer Networking and the Internet

  10. Asynchronous Transfer Mode (ATM) Networks

  11. Summary

  12. Homework Problems and Discussion Questions

Copyright 1996–2000 James F. Kurose and Keith W. Ross